We are four hackers from all around the globe (Argentina, Brazil and Macedonia), currently living in Stockholm.
Explore and colonize an infinite procedurally generated universe.
The game runs on top of a procedural generated universe, with solar systems, planets and other celestial objects that are born and die.
You start the game very close to the beginning of time (hence Day One) and must fight to survive for as long as you can before the heat death of the universe. Each game session will last at maximum 6 minutes, which is the lifespan of the universe.
Your goals as the commander of the ship are: - Construct Dyson Swarms around stars to "harvest" their energy to keep your ship running; - Find suitable planets (with water) to settle populations so that they can grow.
We recommend Chrome to test the game, but it should also work in mobile devices (try adding it to the Home Screen so that you get a fullscreen experience). In Firefox, the accretion disk animation is a little bit broken, but the game is fully playable;
This is a feature that we didn't fully complete, so it won't interfere with the outcome of the game, but nevertheless you can play with it.
View the screencast:
A lot of fun to play. Great work.
Remarkably simple interface, but very complex gameplay.
I think the game concept is great. There isn't a lot of web-based procedural content available, so that makes this entry unique. One unfortunate thing is I didn't get a lot of direction of how to actually play - your description rescued me, though. Everything looks good, my only real gripe is that the game is infinite and procedural, but I only get six minutes to figure things out. Overall, good job!
I think this is a cool idea, and would love to see it when the population stuff is added in. I made a lot of Dyson Swarms, and could harvest energy. At one point, the harvest button wouldn't harvest any more, but I thought maybe it's part of the heat death part. I wasn't able to find any planets/populate - but just saw the comment that it wasn't fully completed. It's really cute! :)
I like the procedural stars and planets, but there wasn't much keeping me playing. I think that if you could add a competitive mode where you could steal energy from your friends dyson swarms it would add a neat dynamic
Liked this game! neat design/product/implementation. The only thing that bothered me was the climax of the game. If after the heat death if my ship is still running I have to wait for all the energy to be used up for the game to be over. Couple of ideas here: 1) Finish the game on the heat death and convert the population alive + energy left after heat death into some score so that you can compete with your friend on that score.
2) What if we could extend the game in a way that if you collect enough resources(water, nuclear energy sources)on the ship itself you can build the civilization on the ship. This can become an everlasting game. Shouldn't pursue this idea for a hackathon though.
Very addictive, love it!
good design and view of the world. i like this :)
I’m looking forward to be updated this game. if you deal with multi-play and do something more(factory, transport, science tree, unknown enemy...), i play this a great deal of time!
Wished the initial explanation / walkthrough was a little better but once you catch on its a really fun experience
Great game, guys!
So. Much. Clicking! But it was fun to experience the heat death of the universe.
I didn't have long to play, so the learning curve didn't quite top out for me. It looks like you guys got quite far with your idea. Let me know where I can look for this after the contest! Nice work!
Had a lot of fun playing this, fastest 6 minutes ever!
Loved the design, was simple yet effectively conveyed meaning with minimal learning curve. The interface likewise was minimal yet effective.
Had a blast with this game, was easier to get into than what I expected. I like the definitive time line of 6 minutes representing the lifespan of the universe, nicely done.
I thought the game concept was quite innovative. The game and interface had simple rules that when combined produced a great game.
Great execution of an interesting concept.
This is amazing.
Love the procedural generation! Love the idea! Great work!
looks nice and simple - a bit more in-game instruction would be a bonus but other than that i really like it.